Gordon Freeman (
acts_of_gord) wrote2008-07-26 01:50 am
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We Don't Go To Ravenholm- Oh Wait, Looks Like We Do
The Milliways portal door is a capricious, fickle thing. It had opened for Gordon earlier when he'd tripped over the charred, blackened remains of a lurking zombie while firing a sawblade into its still-mobile companion. Then it'd gone and opened again, back to Ravenholm, just as he was leaning forward to check and see whether the zombie that'd loomed over him before had gone.
The blade had flown true and eradicated the zombie threat, but in the moonlight that trickled through the cracks in the boarded-up window and badly patched roof, Gordon could see he still wasn't alone...
The blade had flown true and eradicated the zombie threat, but in the moonlight that trickled through the cracks in the boarded-up window and badly patched roof, Gordon could see he still wasn't alone...
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As the BRRRABOOOM! of the barrel's explosion sends headcrab parts flying everywhere, they bolt. "Keep an eye out for barnacle tongues!" he shouts as they run. "Anything hanging from the ceiling might be trying to kill you- they're really common these days!"
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It's not until they come to a gap too wide for a human to jump that this becomes a problem. Gordon looks as if he'd like to swear at the sight, but says nothing; instead he peers over the edge. "Water," he says tersely. "It's got a current- it's flowing somewhere. And I think I see light in the distance. Can you swim?"
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"Deep enough to dive?"
It had better be, because she's diving.
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The water is cold, clear, and deep enough for Gordon to dive- and he's wearing armor and covered in guns. There's nothing living in it, a fact for which he's fervently grateful. The last thing he needs right now are those leech creatures he remembers from Black Mesa- or a juvenile dinoshark. In fact, the only sign of life in the waters is a faintly swaying reddish thing dangling down from the surface as they make their way through to the light at the far end.
At the sight, Gordon stops and gestures to Dinah to move out of the way. Several pistol shots later, the red thing withdraws upwards like a suddenly-cut pulley cable, and several half-digested...it's probably best to think of them as things... tumble downwards. "Barnacle," is all Gordon says before pushing on.
The light, it happens, is from a small electrical rig on dry land. They've passed through the watery tunnels and come to the bottom end of a slanted mineshaft- one with a cart in it that bears one of Father Grigori's chopper blade rigs. At the far end of the tunnel, there's just barely visible-
"Daylight," Gordon says. "We're almost at the surface. If we can get that cart started we should be able to get there safely."
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"At least the cart's armed."
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"Too bad neither of us are small enough to fit under the blade for the whole ride there," he says ruefully. "All right, let's get moving."
He pulls the brake release lever next to the cart and skitters back. The blade spins up, slowly at first, then faster, and the cart starts moving up the slope at a remarkable rate of speed.
The whackity chop splud urrrgh noises start within moments of it slipping out of the light's range and into the darkness.
"Gonna be a fun walk," Gordon observes as he starts off.
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"Nothing like a nighttime stroll through dismembered corpses."
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Why yes, it is meant as a distraction from the remains of the zombies, why do you ask?
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Dinah grimaces in the dark, resigned to finding out anyway.
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They're almost at the end of the cart's track now. The surface is still some distance away, but that's all right. The daylight is growing brighter and brighter beyond the cart's reach; anything that tries to attack them now should be visible, right? Mind you, even without the corpses, the tunnel floor here's still less than ideal to cross...
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They're near the surface when the track runs out and the cart stops, at around the same time that the path slopes up suddenly at an angle that suddenly allowed direct sunlight through and into Dinah's eyes.
The combination of sudden light and uneven ground work at just the wrong time, and she trips, letting go of the crowbar.
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"Dinah? Where..."
... she's gone.
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They're near the surface when the track runs out and the cart stops, at around the same time that the path slopes up suddenly at an angle that suddenly allowed direct sunlight through and into Dinah's eyes.
The combination of sudden light and uneven ground work at just the wrong time, and she lets go of the crowbar when she trips.