Gordon Freeman (
acts_of_gord) wrote2008-09-07 11:47 am
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Assault on City 17: Team Ninja
In better times City 17 had many, many ways of crossing town. For the most part, the citizens of today travel on the surface, and mostly on foot. This is partly because they're easier to track down, and partly because the alternatives haven't been maintained lately. On the other hand, the Combine don't use the underpassages any more either. Clearing one of the tunnels that crosses half the City is a priority for the Resistance; it'll give them a much better crack at getting behind enemy lines. Thus the infiltration team finds themselves in a small courtyard at the back of what was once a highway maintenance building, facing a poorly lit flight of stairs leading down.
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"This looks like it."
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The speaker is a dark-skinned man in his late thirties or early forties, dressed in scavenged body armor and dark blue winter clothing. He's got an orange circled lambda on a band around his upper left arm and a shotgun at the ready.
"Sure hope you guys're here for the cleanup mission. We can't spare anyone from the house-to-house fighting."
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John pauses, looking back at Dinah. "You ready?"
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That's all she says, starting down the stairs immediately.
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"He made it out, then? He's alive?" asks the man, moving to get between Dinah and John. "There've been all kinds of rumors- did anyone else hear something scuttling just now?"
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Think fast--
"Flux capacitor? I've... uh, been working on it. I'm a scientist."
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Unfortunately, she notes as they press on, she can't use her weapon down here. Not unless she wants to bring the tunnel crashing down on them.
Apart from that, she's just listening to the conversation, keeping alert for more headcrabs. No way is she letting herself be bitten again.
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As they make their way into the darkness, in the distance, something hums. An alert eye might well catch sight of first one, then two, then several glimmering red lights.
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"Those manhacks?"
She doesn't wait for an answer. Instead she throws herself forward, rolling her spine along the floor for the only purpose of picking up a spare pipe that just happened to be landing there. Landing on her feet, it's just a case of knocking the saw things against the wall, swinging the pipe like a mace.
Thank you, Uncle Carter.
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Of course, the fact that they keep coming is an issue. The Combine likes to flood tunnels and abandoned pipes with these things just in case refugees try to escape City 17, after all.
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Between Dinah's mace work, John's psychic wrecking crew talent, and the rebel's guns, the things do stop coming. Apparently there's only so many the Combine care to stuff into one area without a watcher. There certainly aren't any CPs or soldiers coming to check on the things. "That," the rebel says, "was incredible. Where did you two learn to do that?"
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"My uncle taught me to swing a club."
Casual as anything. It's not like she was using metapowers or anything.
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The way ahead is clogged by fallen concrete and smashed vehicles. Possibly gas pipelines, too, if the occasional fits of fire are anything to go by. Clambering over concrete eventually leads to a narrow passage through which one must crawl. On the other side, the ceiling is long since gone, and the former freeway has become a high-walled trench into which every foul-smelling and toxic substance known has long since spilled.
There's no way those things crawling in the shadows are cockroaches....
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With that, he runs up the alley silently and invisible to any manner of creature with a brain, occasionally becoming visible for a second to take out a batch of headcrabs with blue shockwaves. They don't even have the chance to stalk him before they're thrown backwards with that blood-curdling cry.
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Occasionally a headcrab might slip past John, but it's easy enough to smash them against the walls of the trench.
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The formerly human things that begin to haul themselves out of the liquid foulness, bloody claws that were once hands scrabbling for purchase, may be another story altogether.
THere are quite a few of them.
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She leaves the lone headcrabs to John and focuses on the zombies. And now she remembers the advantage of the heeled boots - a smaller surface area means more pressure on each parasite she kicks at, and the blows are even more effective.
And if she can't get a kick to the head in, she just needs to judo throw the whole thing back in the mess.
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The channels are labeled as follows:
Channel 1: Destroy
Channel 2: Dunkirk
Channel 3: Ninja
Channel 4: Tennyson
Channel 5: Direct to Valerie/Medics
Channel 6: Global